Mainly about my experience with project related features like live ops, networking, etc.
Unity Programmer Interview Questions
765 unity programmer interview questions shared by candidates
Why, in your previous company, you were working on [GAME A] instead of [GAME B]?
Mention a relevant/important personal achievement that I've been professionally proud of
How the compiler handles generic types?
Do you like to develop hybridcasual games?
Have you had previous experience working on mobile games and educational games?
Android specific Questions such as coroutines, state management, scenario based questions. Best practices for network security.
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- SOLID principles - Design patterns - OOPS (4 pillars), inheritance, interface, abstract class - Interface, abstract class - Garbage collection, heap and stack - Unity lifecycle, AssetBundles, Addressables, Scripable Objects - Audio settings - Time stamps, FixedUpdate, Update, FPS, Draw call, Batching and Batching techniques - Resources vs StreamingAssets - Image vs RawImage - Question related to unity UI - UI optimisations techniques - Drawcall optimisations - FPS optimisations - Profiler and debugging - Script optimisation techniques - C# questions, generic in c#, ref vs out - Big o notation, lambda expressions, enum, access modifiers - Serialization - Few common Git questions in final round - 3 coding problems to solve in online test (not so difficult, average) - 1 coding problem is given to solve in final round (average) Overall interview consists of all aspects of game development. Unity, Optimisations, OOPS and C#.
Describe your workflow in the past
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