Software Development Engineer Interview Questions

33,176 software development engineer interview questions shared by candidates

You have a building with 100 stories. You also have two glass balls. You can drop the glass balls as many times as you want before they break. How can you find the floor at which they start breaking with the fewest number of drops?
Apr 21, 2012

You have a building with 100 stories. You also have two glass balls. You can drop the glass balls as many times as you want before they break. How can you find the floor at which they start breaking with the fewest number of drops?

Most of the technical questions, I felt very prepared for. The most difficult questions were behavioral. In particular, "Tell me about an experience where a project partner enjoyed working with you." Rather than talking about your skills you have to talk about how you worked well with others in a way that they enjoyed working with you, and do so without coming off as being arrogant. Also, they didn't ask the question directly, but came to it in a way that put you on the back foot. The question immediately before was to tell them about a time that you had difficulty working with a partner, and also about a time that a partner had difficulty working with you.
avatar

Software Development Engineer

Interviewed at Microsoft

4
Apr 18, 2013

Most of the technical questions, I felt very prepared for. The most difficult questions were behavioral. In particular, "Tell me about an experience where a project partner enjoyed working with you." Rather than talking about your skills you have to talk about how you worked well with others in a way that they enjoyed working with you, and do so without coming off as being arrogant. Also, they didn't ask the question directly, but came to it in a way that put you on the back foot. The question immediately before was to tell them about a time that you had difficulty working with a partner, and also about a time that a partner had difficulty working with you.

2nd question: 250 points. Smart Assembly Language Given a program compile it and print its output to STDOUT. The given language has 8 types of statements: ECHO 1 => prints the given number to STDOUT. Eg: ECHO 1 prints 1 to STDOUT EXIT => exits the program SET a 0 => assign variable a value 0, i.e. equivalent to a = 0 ADD 1 2 b => add 1(first) and 2(second) and assign its value to b(third), equivalent to b = 1 + 2. Value 3 will be assigned to variable b GOTO and LABEL LABEL 12 <statement> <statement> <statement> GOTO 12 The GOTO statement jumps to corresponding LABEL (defined by argument). The LABEL can occur either before or after GOTO statement. IF and END IF a 10 <statement> <statement> <statement> END If a(first argument) is equal to 10(second argument) then only statements between IF and END will be executed otherwise they will bot be executed. CONTINUE IF a 10 <statement> <statement> CONTINUE <statement> END CONTINUE is used inside IF END block. CONTINUE jumps to the corresponding IF statement of the block. Note: All arguments are whole numbers only. Variables names can only consist alphabetic[a-z] characters. All variables are intially 0. You don't need to SET a variable before using it. Example 1 Input SET a 0 LABEL 100 ADD a 1 a ECHO a IF a 5 EXIT END GOTO 100 Output 1 2 3 4 5 Example 2 Input SET a 1 SET b 2 SET goal 5 SET flag 0 IF flag 0 ADD a b c IF a goal ADD a a a SET flag 1 END ECHO a SET a b SET b c CONTINUE END Output 1 2 3 10
avatar

Software Development Engineer

Interviewed at Smartprix

3.4
Aug 20, 2017

2nd question: 250 points. Smart Assembly Language Given a program compile it and print its output to STDOUT. The given language has 8 types of statements: ECHO 1 => prints the given number to STDOUT. Eg: ECHO 1 prints 1 to STDOUT EXIT => exits the program SET a 0 => assign variable a value 0, i.e. equivalent to a = 0 ADD 1 2 b => add 1(first) and 2(second) and assign its value to b(third), equivalent to b = 1 + 2. Value 3 will be assigned to variable b GOTO and LABEL LABEL 12 <statement> <statement> <statement> GOTO 12 The GOTO statement jumps to corresponding LABEL (defined by argument). The LABEL can occur either before or after GOTO statement. IF and END IF a 10 <statement> <statement> <statement> END If a(first argument) is equal to 10(second argument) then only statements between IF and END will be executed otherwise they will bot be executed. CONTINUE IF a 10 <statement> <statement> CONTINUE <statement> END CONTINUE is used inside IF END block. CONTINUE jumps to the corresponding IF statement of the block. Note: All arguments are whole numbers only. Variables names can only consist alphabetic[a-z] characters. All variables are intially 0. You don't need to SET a variable before using it. Example 1 Input SET a 0 LABEL 100 ADD a 1 a ECHO a IF a 5 EXIT END GOTO 100 Output 1 2 3 4 5 Example 2 Input SET a 1 SET b 2 SET goal 5 SET flag 0 IF flag 0 ADD a b c IF a goal ADD a a a SET flag 1 END ECHO a SET a b SET b c CONTINUE END Output 1 2 3 10

Viewing 451 - 460 interview questions

Glassdoor has 33,176 interview questions and reports from Software development engineer interviews. Prepare for your interview. Get hired. Love your job.