Sample points randomly from a unit sphere. How do you get uniform variables? sample random standard normal variables X1, X2, X3 for the 3 coordinates of the point in the sphere. Then (X1,X2,X3)/sqrt(X1+X2+X3) = (X1,X2,X3) is uniform. What is the variance of each of these uniform variables?
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What is the most efficent way to sample a 2d random distribution from two 1d random number generators
The question is basically based on your resume and keep digging the details until you can not come up with an answer.
Different types of regression, monte carlo simulation
DUring a create redeem process, what stage does the market maker take the most amount of risk?
It was a leetcode medium problem
some easy to medium probability questions
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