Was generally an open conversation, we spoke about graphical pipelines, graphics APIs. Technical interview was probably more general programming issues than specifically graphics.
Graphics Software Engineer Interview Questions
157 graphics software engineer interview questions shared by candidates
meaning of terms in the cook-torrance BRDF
What is UI design?
Why do you choose Rockstar? How is your English level? Why do you want to leave previous work?
How do you sample a triangle?
First round: -2 hex, virtual function in C++, size of class with virtual function. dot product, cross product. How to tell in 2 spheres intersect. stack memory and heap memory difference. Size of a struct, how do they do padding? Second round: Transform the object from one coordinate system to another using their matrix. Given the view vector and normal, compute the reflect vector. ray sphere intersection test; if a line segment intersects a triangle. Cache locality. Array of structure vs. structure of array. Explain the graphics pipeline. What effect is better in Vertex shader vs. pixel shader? Briefly talk about the lighting in a game. how to read/write data from multiple threads. What about reading is much more than writing. How to debug a crush dump. Final round: Digging into related experience in my resume. Explain the project related to the role. What are the interesting graphics bugs you fixed? Tell if a line segment pass through a circle in 3D.
Why do you want to change the role?
Interview 2: Similar to the first round, I answered behavioral questions and then participated in a pair-programming session on HackerRank. This time, the coding exercise involved basic graphics programming. I was also asked technical questions covering C++ fundamentals and general graphics programming concepts.
Tell me about your projects(all project that i have done till date)
Easiest ones, C basics, pointer concepts, internal stack and heap allocation schemes, general questions on linked lists etc
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