A bunch of other memory layout and linear algebra questions. If you've been anywhere near C++ and have been making games you'll answer them no problem.
Graphics Programmer Interview Questions
162 graphics programmer interview questions shared by candidates
What are the current bottlenecks of physically based rendering on the GPU?
What's the difference between the light transport equation and the path spaced one?
Knowledge on OpenGL, Python and C++.
C++ implementation questions, linear algebra
rendering pipeline, minimapping, tessellation
a. Check if a number is a power of 2. b. GLSL shader debug c. Pointers d. Memory allocation and deallocation – 2D matrix e. Explain the graphics pipeline f. What is the GPU architecture/ programming model ? g. Can we have the depth testing before the fragment shader? h. What is a particular case when we would need depth testing after the fragment shader i. Design a parking garage j. Cycle in a directed graph…. k. SetBit/ClearBit/isBitSET l. Implement your own memoryAlloc function m. Delete nodes with a particular value in a LinkedList n. Allocate a 2D array using malloc and access its elements o. Opengl vs openglES (OpenGL basics) p. How would you debug a memory leak. r. At what GL call does the command buffer submission happen ?
Cannot reveal due to NDA
Difference between vector graphics and rasterization.
Explain the graphics pipeline
Viewing 111 - 120 interview questions