What's the difference between the light transport equation and the path spaced one?
Graphics Engineer Interview Questions
296 graphics engineer interview questions shared by candidates
Knowledge on OpenGL, Python and C++.
Ray-plane intersection test.
C++ implementation questions, linear algebra
There was question in the C test about jumps and goto's with different bracket levels. I can't recall the exact question, but it had to do with different scope levels and jumping between them. In those scope levels different variable were initialized and then question was what the output of a given variable would be.
rendering pipeline, minimapping, tessellation
How to design a UVM testbench for a given design. What all componets are needed etc. Corner cases to test out and efficient way to build environment
Balancing the brackets, find the amount of missing brackets.
Questions related to graphics API like GLES/Vulkan and computer architecture, operating systems.
a. Check if a number is a power of 2. b. GLSL shader debug c. Pointers d. Memory allocation and deallocation – 2D matrix e. Explain the graphics pipeline f. What is the GPU architecture/ programming model ? g. Can we have the depth testing before the fragment shader? h. What is a particular case when we would need depth testing after the fragment shader i. Design a parking garage j. Cycle in a directed graph…. k. SetBit/ClearBit/isBitSET l. Implement your own memoryAlloc function m. Delete nodes with a particular value in a LinkedList n. Allocate a 2D array using malloc and access its elements o. Opengl vs openglES (OpenGL basics) p. How would you debug a memory leak. r. At what GL call does the command buffer submission happen ?
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