C++, 3D collision, data structure, memory manipulation
Gameplay Programmer Interview Questions
373 gameplay programmer interview questions shared by candidates
Collision detection in a 3D space.
A practical task where you need to improve a game already coded.
Conceptos generales y avanzados de Unreal Engine 4
Depending on your level of C++ knowledge they will ask you a few questions on that, for example, differences between pointers and references, deleting a base class pointer to a derived object, VFT, override, const, mutable, etc.
On the programming test they might ask you a question where you would need to know data structures and the most efficient way to represent the given data in a data structure. This might or might not involve you writing a very common data structure that isn't in the STL.
Collision detection math problems and specific game feature design.
Have you had experience with Networking / RepGraph in Unreal 5?
Do you play games? Have you played Nordcurrents games?
Can't provide questions as they were covered by NDA. As I previously mentioned, they were mostly about C++ and software design principles specific to game development.
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