How would you approach a problem with long loading time
Gameplay Programmer Interview Questions
373 gameplay programmer interview questions shared by candidates
1st stage: basic questions about yourself, your situation, why Rockstar... 2nd stage: LeetCode questions, string manipulation, graphs, recursion... basic problems to check the problem-solving skills of the candidate.
Why are you interested in working for Rockstar?
Briefly describe your career so far.
In the first-person interaction system, how would you decide which object to interact with, if there are multiple objects overlapping each other.
In your personal/school projects, tell us about a time when you were struggling with a problem, and had a "eureka!" moment.
Questions about the c/c++ language, programming knowledge and optimization knowledge which should be done in 1h 40m
Questions about Gameplay programmer and some network question.
Implement the "findPowerUp" function sketched out in Main.cpp. It is to find a path through the graph of PathNodes to the nearest PowerUp of the given mType. Return NULL for no-path, or return an allocated array containing the path as shown in the function skeleton. We are looking for the shortest path to a matching powerup -- ie. the path where the sum of the edge weights is minimized, where an edge weight is the distance between connected vertexes. Please briefly describe the algorithm you chose and why you chose it in a comment block at the top of the function. You will be evaluated on correctness, efficiency from a performance and memory perspective, as well as general code structure and understandability. Please assume that your code may be called from a multi-threaded environment (more than 1 search query at the same time).
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