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Gameplay Programmer Interview Questions
373 gameplay programmer interview questions shared by candidates
General questions about my experience
Bitwise stuff, move operator, and more C-like low level questions related.
What is a placement new in C++.
A mage casts dragon's breath in front of them. How do you verify a target is within the cone of damage? Assume the netcode is perfect, and you already have a spatial partitioning solution, so all you have to worry about is two unit positions. Perform the math you would need to verify a hit? Would you choose a cone that is flat at the end, or rounded? Why?
Assume a paladin targets a unit and presses their heal button. Describe what the client and server do here to handle this player input, how do you handle the cast time, target verification, having enough mana? What happens when the cast completes, could anything interrupt it, and how would the engine handle an interruption? Is your solution vulnerable to cheaters, how would you prevent them from broadcasting malicious messages to interfere with this casting process?
What types of casts does C++ have?
The first code interview was 3 questions: Intersection of two sets of numbers; conversion date from numbers to text; check if a word was valid English word or not of a dictionary
Engineer X game based on the given description so that other developers can understand each part that needs to be written. (Structure, Classes, Relationships, etc.)
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