They asked me to clone one of the ir "unreleased" games.
Game Engineer Interview Questions
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How would you make a distributed client-server game network communicate with each node?
What is collider, Rigidbody Explain Raycast what are the different forms of raycast
Given an object of type Base with a value of type Derived (where Derived is derived from Base) is there ever a time where calling a virtual method on the object would present unusual behavior even if the method is bug-free on the Derived class?
How to sort a list?
Introduce yourself. Tell me about yourself
reverse a string. when is a game done?
The interview questions were mainly related to personal experiences. And since they are a web/mobile game company so they were looking for candidates passionate about making games and have the basic knowledge about it. They had asked me about some basic data structure and algorithm problems and which programming languages/tool I had experienced of. (PHP, git, mysql ,etc.)
Of course I can't talk about the question outright, but it was described as a "brain teaser" by the the engineering interviewer who asked it. It involved the description of a simple real-world game with quarters, and I was asked to provide an optimal solution to maximize my chances of winning.
What is the output of this line of code (10 questions)
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