1 - (*Given a structure sent over a network) explain a serialization format of the structure that it uses the least bandwidth possible (ex. not xml or json). 2 - implement a function that receives bytes from a network socket and decodes your serialization (parameter of function: char*outputBuffer , int maxLength)
Game Development Interview Questions
5,237 game development interview questions shared by candidates
Barely any questions, besides typical salary expectations.
A javascript program is found buggy, find where the bug is and why it does not work as expected. Modify the code to make it work.
What do you think of MongoDB compared to MySQL?
Pros and cons of positive and negative rubber-banding techniques used in strategy-games.
What is the keyword mutable using for?
C++ knowledge, architecture, bug fixing
What core mechanics of a Total War would you eliminate? Design a new core mechanic for a Total War of your choice. How does that affect other teams during production?
What all bugs you found?
Popular games and their company.
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