Please create a new project from scratch and complete the 3 tasks below. 1. “Ace of Shadows” Create 144 sprites (NOT graphic objects) that are stacked on top of each other like cards in a deck. The top card must cover the bottom card, but not completely. Every 1 second the top card should move to a different stack - the animation of the movement should take 2 seconds. 2. “Magic Words” Create a system that allows you to combine text and images like custom emojis. Use it to render a dialogue between characters with the data taken from this endpoint: https://private-624120-softgamesassignment.apiary-mock.com/v2/magicwords 3. “Phoenix Flame” Make a particle-effect demo showing a great fire effect. Keep the number of images at max 10 sprites on the screen at the same time. Technical requirements: Write your code in TypeScript and use pixi.js (v7) for rendering. Each task should be accessed via an in-game menu. Render responsively for both mobile and desktop devices. Display the fps in the top left corner. Run the application in full screen. We evaluate your project structure, architecture, readability and documentation of your code. But as game developers we also deeply care about the creativity, visual aesthetics and playfulness of your solution.
Game Developer Interview Questions
1,356 game developer interview questions shared by candidates
1 missing number from 1 to n natural number array elements .
Can threads be used to modify a Texture on runtime?
Q1) Difference between call by value call by reference. Q2) Difference between ReadOnly and const Q3) What is the Data Structure to have unique values. Q4) Machine coding test where you will have to make a game.
difference between git commit and git push
Sobre Unreal Engine, O que são os LOD? Que algoritmos de navegação conhece?
What are your current expertise?
What is prepass in UE4 rendering pass?
Can you come into the office 3 days a week.
What do you thing your previous content did well, and wrong?
Viewing 171 - 180 interview questions