Tell me about yourself. After this question the interview kind of turned into an enjoyable conversation regarding game history, game components, life as a game designer and life at Ubisoft.
Associate Game Designer Interview Questions
981 associate game designer interview questions shared by candidates
Why do you want to work in Japan?
What was [design area] pipeline in [company X]?
Test di vario tipo, che spaziano da un argomento all altro.
Why do you believe games with a strong casual, social component frequently “come out of nowhere” and become viral hits?
For a Senior Game Designer role, I had to answer three questions: 1. Deconstruct/Analyse the content flow for the core loop of a Mobile Top 50 grossing game, for at least its first 2-3 days of gameplay (non-payer behavior) 2. Provide a design proposal for “Family Island” (one of the current Top Grossing Mobile Games) for a small Game Mode or Liveops Event that has enough content for a non-payer Player to finish it in 3 days. The proposal should take no more than 1 month to develop 3. Use the modules and content plan you designed at Question 2 to lay down the full player experience throughout their progress in the Game Mode/Liveops Event for the 3 days duration
Not that much time complete the test. Be prepared to do it faster than expected.
What do you think is an example of a really well-designed game and why?
Talk about a game you play? What do you like? What do you dislike? How do you improve it?
Typical design questions and past experiences
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