Why do you want to work with us?
Associate Game Designer Interview Questions
980 associate game designer interview questions shared by candidates
It is hard to distill the whole exchange into a single question
What games do you play? Have you played any games by Voodoo? How do you deconstruct games? What long term retention systems can you add to a hypercasual game to make it hybrid casual game? Are you comfortable working in a fast paced environment?
Why do you want to work with us?
how would you design a open-world game and how to balance the ecosystem in a mmorpg open world.
Explain a map that you think has some problems and how would you fix it.
Q: What are some of your favorite tools you've used in your career? How would you improve one of the tools you use?
How to add a gameplay mechanic from "other game"(the game you select) into the multiple gameplay modes.
Radiant, which has zero online documentation, is required to apply as a designer. Basically, you need to be an ex-Sledgehammer or Treyarch employee if you hope to show any worth within the two-week period you get to learn and implement anything. Get with the obscure mod community, or you'll be on a steep uphill climb, unless you know someone in design (which seems to be the only way to get a position). Good luck!
You have experience in other areas, so why do you specifically want to be a designer?
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